Tag Archives: tutorial

Construct 2 Pinball on CartoonSmart!

CartoonSmart is now hosting my latest video tutorial course “Create a Space Pinball Game with Construct 2

If you’re a fan of CartoonSmart’s website and tutorials, go over there and check it out.

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Construct 2: Space Pinball Tutorial

I’m very pleased to announce that my new video course, Create a Space Pinball Game in Construct 2, is now live on Udemy!

It’s priced at $59, but I want to offer it to my loyal blog followers at a special discounted price of $20. The first 50 readers to use promo code BLOGFOLLOWERS or click this link will save $39 off the normal price.

Thank you for continuing to read my blog and have fun making the pinball game!

Tutorial: Android TV App Development

I recently got my Maddie Bear’sSnack Time game published for the Android TV console. Since I was one of (if not the) first person to do this with Corona SDK, they asked me to write a tutorial about it.

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Check out the tutorial here: http://coronalabs.com/blog/2015/01/13/tutorial-creating-android-tv-apps/ and you can go through step-by-step with a working example of how to get your app on the Android TV.

Create a Feeding Fish Frenzy Game in Construct 2

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I’m happy to announce the launch of my new video tutorial series: Create a Feeding Fish Frenzy Game with Construct 2!

The lesson features:

  • Over 3 hours of video content
  • All artwork, sound effects, music, and Construct 2 files used in the tutorial
  • Detecting if the player is on a computer or touchscreen device
  • Changing levels once the player reaches a certain score
  • Randomly generating different size fish on the screen to eat or in which to be eaten
  • Implementing animation

Check it out on Udemy today!

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Affinity Designer Video Tutorial Course

I was recently commissioned by Stone River eLearning to create a video tutorial course teaching Affinity Designer. I’m really impressed by the number of features that the software has to offer for the reasonable one-time fee.

It lets you do photo editing like Photoshop, create vector artwork like Illustrator, and even has built-in tools for slicing artwork for mobile application and website design. I was so impressed with it, I used it to create the artwork for my next Construct 2 video tutorial series, which is currently in production.

If you’re interest in checking out the software, click here and if you’d like to learn how to use all of the features, check out my course here.

Construct 2 Video Tutorial Course

It’s been a very busy week at GP Animations! The www.GPAnimations.com and www.MaddieBearBooks.com were both redesigned for the new year, and I completed a new video tutorial course on Construct 2!

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I’m working with CartoonSmart.com to get it on their site, but you can get early access to it right now through Udemy.com. The course teaches you how to use Construct 2 to create games that you can play on computers and mobile devices. Even if you’re not familiar with game development, you can take the course because you don’t need to learn a programming language.

Check it out, and I hope you enjoy it!

How to Make App Store Screenshots

Yesterday, a tutorial I wrote for RayWenderlich.com was published called “How to Make Great App Store Screenshots” and it has gotten a great response. It’s probably been the most popular tutorial I’ve written for the site and that was only its first day.

Also, don’t forget, you only have 3 more days to use promo code: 6Y6TK7QQ to get an extra $25 off iOS 8 and Swift book pre-orders!

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Book Review: Corona SDK Hotshot

Today I’m going to review “Corona SDK Hotshot” by Nevin Flanagan, which is published by Packt Publishing. If you’re a regular Corona user, you’re probably well past the “Hello World” style tutorials that are available in most coding books, but you may not be ready for expert-level books, either. Corona SDK Hotshot is a great intermediate level book that assumes previous knowledge of the platform and lets you create 10 different game apps.

Corona SDK Hotshot

One thing that I noticed from this book that is different than most, is that the author first shows you how to layout your game idea. Instead of just throwing you into the coding, you first first think about what you want your game to do, how will it function, the screen order, etc. to properly plan out the app. This is good practice for new game developers to draft out their ideas and properly layout the game plan instead of just jumping right into coding and artwork.

Atmosfall

The variety of the games that you develop in the book is nice, ranging from tapping enemies before they get to a certain point, jet shooter-style, RPG, and even a translation app. I think my favorite example was chapter 5’s game, “Atmosfall” because it reminded me of “Vapor Trail” for Sega Genesis (I’m aware that I may be the only person that has ever played this game before). It’s a top-down view game of an aircraft that shoots enemies that also shoot at you, not a new concept, but still entertaining.

The examples aren’t just about the finished product, though. Through the process of building the games, you learn about integrating multiple touches, loading music, algorithms, Game Center, etc., which can help you build games that integrate these features and do not necessarily follow the examples given. Again, this book is not for total beginners who are new to Corona SDK, it assumes prior knowledge.

Overall, I thought this book was good from a standpoint of someone who understands Corona SDK and Lua and wants to create a variety of game types. I picked up the PDF version to read on my iPad while traveling and on my Macbook when I was ready to code. If you’re interested in creating gaming applications, it’s definitely worth checking out.