New iOS Game Submitted

Coffee Grab - Copyright 2013 Greg Pugh - GP ANimations
Coffee Grab – Copyright 2013 Greg Pugh – GP Animations

I just submitted a new game app to Apple and I am awaiting its approval or rejection. I created it as a learning experience, as I have never created a game app or have used any sort of ad program. I have filled out all of the information for iAds, Inneractive, etc. accounts in the past, but never utilized them.

I always thought banner ads made apps look kind of cheap and I didn’t like having to compensate screen real estate to accompany them. I was also weary of making game apps because it seems like once a user finds a bug or glitch, they leave terrible reviews criticizing the app, the developer, and the developer’s mother.

To step away from my comfort zone, I decided it was time to publish a free game app that utilizes an ad. I still didn’t want to use banner ads though, so I opted for a one-time fullscreen ad that the user can close before the game starts.

It was actually very easy to implement an ad using my Inneractive account. I signed into Inneractive, created a profile for the app, which generated an App ID. Then I placed this code on the Choose Level screen of my game:

ads = require “ads”
ads.init( “inneractive”, “app_ID” )
ads.show( “fullscreen”, { x=0, y=0, interval=60 } )

Then on the screen where the game starts I added: ads.hide();

It’s a pretty straightforward way of implementing an ad into an app. Hopefully you’ll all be able to play Coffee Grab in the near future.

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2 thoughts on “New iOS Game Submitted

    1. I also coded in analytics tracking via http://www.flurry.com. This tells me that the game has been played 5900 times in the past three days. Inner-active.com shows that I’ve made about $3 so far. So you can read that as about $1 a day or $1 per 2000 plays. It’s not an accurate way of calculating profits though because the revenue generated is ultimately just based on how many people tap on the ad and follow through. So it’s not a great way to make money, but if enough people download it, it could be worthwhile.

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