I’m working with CartoonSmart.com to get it on their site, but you can get early access to it right now through Udemy.com. The course teaches you how to use Construct 2 to create games that you can play on computers and mobile devices. Even if you’re not familiar with game development, you can take the course because you don’t need to learn a programming language.
In my last post, I wrote about my experience using Construct 2 to build HTML5 games. Since then, I have improved the Maddie Bear’s Sticker Hunt game to support touchscreen devices/game controllers and hidden areas. I’ve also created a game for toddlers that I was able to export as a native iOS application, started listening to the C2 Podcast, and the generous folks at Scirra gave me a review license for Construct 2 so that I may write/record tutorials how to use the software.
If you’re interested in Construct 2, you should definitely listen to the C2 Podcast by Alvarop and ArcadEd. They talk about their experiences using Construct, monetization and have special guests. I really enjoy listening to it as I’m working on games.
I also created a simple demo game for toddlers that I’m going to turn into a video tutorial course. It will be a great way for people unfamiliar to Construct 2 to see what it can do. It will cater to those who download the free version (4 layer limit and HTML5-only publishing), but I’ll also show you options on how to publish to an iPhone if you have a paid license. It’s also compatible with smartphones/tablets, so you don’t need a computer keyboard or game controller to play it.
I recently discovered software called “Construct 2” that allows you to easily create mobile and HTML5 games. The only “problem” I have with the software is that it’s Windows-only and I do 99% of my work on a MacBook. To get around this, I was just drawing all of the artwork on the Mac, uploading it to my webspace and then switching over to my PC to run Construct 2. Then I found VMware Fusion, that lets you run numerous Windows operating systems on your Mac.
Now I can draw in Adobe Flash on a Mac environment and then switch screens and build a Construct 2 game in the Windows 8 environment, it’s pretty handy.
In July, I signed up for the Android TV Developer Program. Without notification, they shipped me the developer’s kit and I received it yesterday in a plain brown box with a plain white box inside of it. There wasn’t any paperwork saying what it was or why I received it, but thankfully I remembered filling out the form months ago.
It’s about the size of the Amazon Fire TV and the game controller is almost identical, as well. One side of the device is smooth and shiny, the other side has triangular points and an LED light. It also comes with a USB developer cable you can use to hook it to your computer, or you can always sideload .apks via wi-fi and Terminal/Command prompts.
So far, my impressions are that it’s just like the Fire TV except with less features, which is to be expected since it isn’t available to the general public yet. If you’re not a fan of the Apple TV or being stuck in Amazon’s ecosphere, it will definitely be worth checking out, though.
Amazon recently announced their new children’s book Kindle publishing tool for children’s book authors. If you have a children’s book written and illustrated, you can use the tool to upload your .pdf file and it will convert it to a Kindle-ready book to sell on Amazon. I decided to test it out this morning with my children’s book, “Maddie Bear’s Birthday.”
The nice part is, it gave me the option to let customers who purchase(d) the paperback version to download the Kindle version for free. So if you’ve already purchased the paperback copy of Maddie Bear’s Birthday through Amazon, you should get a free download of the Kindle version on their site.
You can pick up your paperback copy here and the Kindle version here. However, if you’re looking for a more interactive version of the book with animations, narration, sounds, and a mini game, you can get the iPad app here.
Alex Souza, the creator of Kwiksher, announced that he will be leaving the company, and Naoya Yamamoto will be the new owner. Readers of my blog may know that I’ve been a huge supportor of the Kwik Photoshop plugin for storybook apps created in Corona SDK. The tool makes app development so much faster and easier, and I’ve developed a friendship with Alex over the years since I first began using Kwik.
Today I updated www.MaddieBearBooks.com with a new look and feel. It’s now one continuous page instead of different subpages. I’m not sure how I feel about it yet, so I’m going to use it for a week before I decide if I should keep the new style or not.
I also just got done drawing the 55th comic strip for the site, so the collection is adding up nicely. I’ve already started prepping the iBook and paperback versions. The comic strip collection book is going to include author’s commentary, additional artwork and some behind-the-scenes sketches. The paperback version has about 42 pages right now, so I’ll probably start publishing it when it’s around the 100 page mark.
One June 24, I started a new comic strip series based on my Maddie Bear book & mobile app series. I didn’t really advertise it, I just made posts on Facebook, Twitter, and Behance. Since then, I’ve been getting about 50-100 readers a day. I wanted to say thank you to everyone who has been reading the series.
There’s no business model, no marketing, or source of income from the comics, it’s really just a labor of love. It forces me to come up with a new idea and to draw everyday, which is nice to exercise my creative muscles.