GP Animations - Mobile App Blog

Android and iOS Apps Created by Greg Pugh - GP Animations

  • About GP Animations
  • Apps by GP Animations

Adobe CC: Great Idea or Awful Attempt?

Posted by GP Animations on May 7, 2013
Posted in: News. Tagged: adobe, cc, cloud, creative, dreamweaver, dropbox, flash, mobile, photoshop. Leave a Comment

Adobe officially announced their release of Adobe Creative Cloud yesterday at Adobe Max. This will affect many mobile application developers in some form since most artwork for apps is created using Photoshop, Flash, and/or Illustrator. Some of you may even use Dreamweaver or Flash to directly develop apps.

What does this mean for Adobe users? Well, the most noticeable difference is that you’ll no longer own their software. Buying Adobe Photoshop CC isn’t an option, you can only rent it from them. Adobe claims this model is great because using their cloud service, it will remember your tool preferences across multiple devices, you can save files to the cloud, collaborate more easily and share your work with a growing community of other creative individuals. That sounds like a lot of positive features, but let’s break it down.

Personally, saving my tool preferences across multiple devices isn’t an selling point. I do all of my work on one computer and only use my iPad for jotting down ideas or light sketching. This may be great for some people who will really appreciate it, though.

Saving your files to the cloud so you can collaborate is a nice feature. Unless you’re already using DropBox, a network, or other file sharing service. Since I own webspace and have 4 gigs of free DropBox space, Adobe’s Cloud service doesn’t interest me personally.

Finally, letting other members of the Adobe community see your works in progress for feedback. I’m very hesitant about that feature. I have rarely ever seen constructive criticism posted on the internet about anything. People tend to hide behind a user name to post derogatory comments, so I’m hoping this would be heavily moderated. Plus, when collaborating, you often sign non-disclosure agreements so you wouldn’t be sharing works in progress anyway for fear the idea might be stolen.

Adobe didn’t demonstrate too many new features to their products for mobile app development. They showed how Photoshop CC can make it easier to make mobile websites and I watched a video on Adobe.com showing how Flash CC can be turned to HTML5, but that doesn’t actually have anything to do with app development. Between Toon Boom starting to take over the animation world and Flash having to cater to HTML5, I’m actually surprised they bothered releasing a new version. I’d also be concerned about creating a .fla file in Flash CC, not renewing your monthly subscription and then not being able to edit the file until you resubscribe.

Overall, I haven’t seen anything innovative or interesting enough to make me drop CS6 and pay monthly to use CC. It feels like their new business model leans more towards their best interests rather than to consumer’s. The idea of a cloud isn’t new, renting software is obviously just to prevent piracy, and sharing files is also old news. I think I’m going to be a life-long CS6 user until the next best thing comes out, but right now, CC isn’t it.

What are your thoughts on Adobe’s new CC?

About these ads

Finding Hope

Posted by GP Animations on May 4, 2013
Posted in: News. Tagged: android, ios, kindle, google, finding, hope, play, amazon, fire, corona. Leave a Comment

Recently I teamed up with Daniel Williams, a fellow Corona SDK app developer, to create a new game called “Finding Hope”. I created the artwork and Daniel handled all of the coding.

You play as a teenager who needs to escape horrifying levels of gameplay as ceilings of spikes descend upon him. Swiping motions side-to-side control our hero as he tries to find the safe zone to stand before the spikes crush him.

It’s currently available for Android, iOS and Kindle Fire.

itunesamazongoogle

New Kwik 2.0 Tutorial

Posted by GP Animations on April 2, 2013
Posted in: Tutorial. Tagged: camera, corona sdk, kwik, kwiksher. Leave a Comment

I was curious if it was possible to create an app using Kwik Photoshop plugin and Corona SDK that allows you to use a camera to insert a picture of someone into an app. I wanted to use Kwik since it is mostly used by children’s book creators and thought it might be fun to put a child’s face directly into a storybook app to add interactivity.

Using just a few lines of external code, I was able to accomplish this, so I showed it to Alex, the creator of Kwik software. He thought it might make a nice tutorial, which you can follow here: http://www.kwiksher.com/tutorials-kwik/image-replacement-from-camera-intermediate/

Coffee Grab: Now For Nook Color

Posted by GP Animations on March 14, 2013
Posted in: News. Tagged: android, app, barnes and noble, coffee grab, game, nook. Leave a Comment

I recently submitted Coffee Grab to Barnes and Noble. Since I’ve never published a Nook app before, I was curious to see their process. I had applied for a developer account awhile ago, was later approved, then had to get approved to sell apps. The process took so long, I lost interest and never got around to making an app for their devices.

Since I created Coffee Grab in Corona SDK, publishing for the Nook was as easy as selecting “Nook Color” from the drop down list. I figured since it was so easy to publish out a Nook version, I might as well give it a shot. I submitted the .apk file along with some screenshots to Barnes and Noble. Today it is finally on the app store:

http://www.barnesandnoble.com/w/coffee-grab-gp-animations/1114833503?ean=2940147115176

On the original Nook Color tablet, it runs a bit slow. I’m hoping that it runs faster on the newer models. If anyone has a Nook Color or Nook Tablet and tries it, I’d love to hear how it runs.

Coffee Grab: Now For iOS

Posted by GP Animations on March 7, 2013
Posted in: News. Tagged: android, apps, coffee grab, corona sdk, games, ios, ipad, iphone. 1 comment

Yesterday afternoon I got notification that Apple approved Coffee Grab for the App Store.

iPhone/iPad Version: https://itunes.apple.com/us/app/coffee-grab/id606931259?ls=1&mt=8

Android Version: https://play.google.com/store/apps/details?id=com.gpanimations.coffeegrab

 

You could probably beat the entire game in one sitting pretty easily, but at least it’s free and I enjoyed making it. It’s pretty easy to add new levels so I might release an update in the future with new levels to play.

 

New Tutorial and App

Posted by GP Animations on March 1, 2013
Posted in: News, Tutorial. Tagged: android, app, author, coofee grab, corona sdk, ebook, game, ibooks, ray wenderlich. Leave a Comment

After submitting my new iOS game to Apple yesterday, I wondered how difficult it would be to port over to Android. The biggest difficulty I noticed was that the full-page ad that I placed in it couldn’t be closed by Android users. This means that players would have to click through the ad, and then press their back button a couple times to get back to the game. This is totally unacceptable, so I switched it from a fullscreen ad to a banner ad, and that seemed to solve the issue.

Another difficulty was different screen resolutions and hardware specs. What seems to run fine on iPhones, iPads, and Galaxy Tab 7s made my HTC Thunderbolt crash. I had to alter the Android version a bit to get it to run on a Thunderbolt. This means it may crash on the other 50,000 Android devices out there that I don’t own for testing. Joys of Android development, I suppose.

Here is the link to the Android version: https://play.google.com/store/apps/details?id=com.gpanimations.coffeegrab

The app isn’t anything spectacular, I just made it as a way to learn some new coding. Speaking of learning, my new tutorial is available today on RayWenderlich.com. In this tutorial, I take you through how to create and publish your own eBook using iBooks Author. It’s a great tool to make your own books for free.

New iOS Game Submitted

Posted by GP Animations on February 28, 2013
Posted in: News, Tutorial. Tagged: app, coffee, corona sdk, game, grab, iAds, inneractive, ios, ipad, iphone, labs, lua. 2 comments
Coffee Grab - Copyright 2013 Greg Pugh - GP ANimations

Coffee Grab – Copyright 2013 Greg Pugh – GP Animations

I just submitted a new game app to Apple and I am awaiting its approval or rejection. I created it as a learning experience, as I have never created a game app or have used any sort of ad program. I have filled out all of the information for iAds, Inneractive, etc. accounts in the past, but never utilized them.

I always thought banner ads made apps look kind of cheap and I didn’t like having to compensate screen real estate to accompany them. I was also weary of making game apps because it seems like once a user finds a bug or glitch, they leave terrible reviews criticizing the app, the developer, and the developer’s mother.

To step away from my comfort zone, I decided it was time to publish a free game app that utilizes an ad. I still didn’t want to use banner ads though, so I opted for a one-time fullscreen ad that the user can close before the game starts.

It was actually very easy to implement an ad using my Inneractive account. I signed into Inneractive, created a profile for the app, which generated an App ID. Then I placed this code on the Choose Level screen of my game:

ads = require “ads”
ads.init( “inneractive”, “app_ID” )
ads.show( “fullscreen”, { x=0, y=0, interval=60 } )

Then on the screen where the game starts I added: ads.hide();

It’s a pretty straightforward way of implementing an ad into an app. Hopefully you’ll all be able to play Coffee Grab in the near future.

Posts navigation

← Older Entries
  • Recent Posts

    • Adobe CC: Great Idea or Awful Attempt?
    • Finding Hope
    • New Kwik 2.0 Tutorial
    • Coffee Grab: Now For Nook Color
    • Coffee Grab: Now For iOS
  • Categories

    • News
    • Reviews
    • Tutorial
    • Uncategorized
  • Enter your email address to follow this blog and receive notifications of new posts by email.

    Join 15 other followers

  • GP Animations on Facebook

  • Twitter Posts

    • GPAnimations.com 1 day ago
    • My thoughts on Adobe CC. Agree or disagree? Leave a comment. gpanimationsblog.com/2013/05/07/ado… 2 weeks ago
    Follow @GPAnimations
Blog at WordPress.com. Theme: Parament by Automattic.
GP Animations – Mobile App Blog
Blog at WordPress.com. Theme: Parament.
Follow

Get every new post delivered to your Inbox.

Powered by WordPress.com
Cancel