Affinity Designer Video Tutorial Course

I was recently commissioned by Stone River eLearning to create a video tutorial course teaching Affinity Designer. I’m really impressed by the number of features that the software has to offer for the reasonable one-time fee.

It lets you do photo editing like Photoshop, create vector artwork like Illustrator, and even has built-in tools for slicing artwork for mobile application and website design. I was so impressed with it, I used it to create the artwork for my next Construct 2 video tutorial series, which is currently in production.

If you’re interest in checking out the software, click here and if you’d like to learn how to use all of the features, check out my course here.

Construct 2 Video Tutorial Course

It’s been a very busy week at GP Animations! The and were both redesigned for the new year, and I completed a new video tutorial course on Construct 2!


I’m working with to get it on their site, but you can get early access to it right now through The course teaches you how to use Construct 2 to create games that you can play on computers and mobile devices. Even if you’re not familiar with game development, you can take the course because you don’t need to learn a programming language.

Check it out, and I hope you enjoy it!

More About Construct 2

In my last post, I wrote about my experience using Construct 2 to build HTML5 games. Since then, I have improved the Maddie Bear’s Sticker Hunt game to support touchscreen devices/game controllers and hidden areas. I’ve also created a game for toddlers that I was able to export as a native iOS application, started listening to the C2 Podcast, and the generous folks at Scirra gave me a review license for Construct 2 so that I may write/record tutorials how to use the software.


If you’re interested in Construct 2, you should definitely listen to the C2 Podcast by Alvarop and ArcadEd. They talk about their experiences using Construct, monetization and have special guests. I really enjoy listening to it as I’m working on games.


If you haven’t checked out my Maddie Bear HTML5 games yet, they’re now both smartphone/tablet compatible. Maddie Bear’s Sticker Hunt is under constant development, but you can check back periodically for updates and enhancements.


I also created a simple demo game for toddlers that I’m going to turn into a video tutorial course. It will be a great way for people unfamiliar to Construct 2 to see what it can do. It will cater to those who download the free version (4 layer limit and HTML5-only publishing), but I’ll also show you options on how to publish to an iPhone if you have a paid license. It’s also compatible with smartphones/tablets, so you don’t need a computer keyboard or game controller to play it.


HTML5 Games with Construct 2

I recently discovered software called “Construct 2” that allows you to easily create mobile and HTML5 games. The only “problem” I have with the software is that it’s Windows-only and I do 99% of my work on a MacBook. To get around this, I was just drawing all of the artwork on the Mac, uploading it to my webspace and then switching over to my PC to run Construct 2. Then I found VMware Fusion, that lets you run numerous Windows operating systems on your Mac.

Now I can draw in Adobe Flash on a Mac environment and then switch screens and build a Construct 2 game in the Windows 8 environment, it’s pretty handy.

You can check out 2 games I made in Construct 2 at:

Android TV

In July,  I signed up for the Android TV Developer Program. Without notification, they shipped me the developer’s kit and I received it yesterday in a plain brown box with a plain white box inside of it. There wasn’t any paperwork saying what it was or why I received it, but thankfully I remembered filling out the form months ago.


It’s about the size of the Amazon Fire TV and the game controller is almost identical, as well. One side of the device is smooth and shiny, the other side has triangular points and an LED light. It also comes with a USB developer cable you can use to hook it to your computer, or you can always sideload .apks via wi-fi and Terminal/Command prompts.

Since I had recently ported one of my games to the Fire TV, I was able to modify the files to utilize the Android TV controller by using the codes on this page.

So far, my impressions are that it’s just like the Fire TV except with less features, which is to be expected since it isn’t available to the general public yet. If you’re not a fan of the Apple TV or being stuck in Amazon’s ecosphere, it will definitely be worth checking out, though.

Maddie Bear Comics Now in iBooks & Paperback!


The Maddie Bear Comic Strip Collection Volume 1 is now available for the iPad and Macintosh via iBooks and in paperback format.

The iBook version includes: 93 Comics with Interactive Author’s Commentary, Behind the Scenes Sketches, and bonus video.

The paperback edition includes: 93 Comics, 82 Pages, Author’s Commentary, and Behind the Scenes Sketches.


Maddie Bear’s Birthday: Free Kindle Edition w/Paperback Purchase

Amazon recently announced their new children’s book Kindle publishing tool for children’s book authors. If you have a children’s book written and illustrated, you can use the tool to upload your .pdf file and it will convert it to a Kindle-ready book to sell on Amazon. I decided to test it out this morning with my children’s book, “Maddie Bear’s Birthday.”

The nice part is, it gave me the option to let customers who purchase(d) the paperback version to download the Kindle version for free. So if you’ve already purchased the paperback copy of Maddie Bear’s Birthday through Amazon, you should get a free download of the Kindle version on their site.

You can pick up your paperback copy here and the Kindle version here. However, if you’re looking for a more interactive version of the book with animations, narration, sounds, and a mini game, you can get the iPad app here.

Kwiksher: Under New Management

Alex Souza, the creator of Kwiksher, announced that he will be leaving the company, and Naoya Yamamoto will be the new owner. Readers of my blog may know that I’ve been a huge supportor of the Kwik Photoshop plugin for storybook apps created in Corona SDK. The tool makes app development so much faster and easier, and I’ve developed a friendship with Alex over the years since I first began using Kwik.

You can read Alex’s good-bye statement here:

For users of Kwik, this has a few changes in the works, which are covered here:

It’s hard to imagine Kwiksher without Alex, but I wish him the best of luck in the future. Knowing him, the next big project is just around the corner.